add_filter( 'admin_email_check_interval' , '__return_false' ); Games News - Jobsnewsness

Weekly Jobs Roundup- PlayStation, Bandai Namco, and more are hiring now!

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you're a recruiter looking for talent, you can also post jobs here.

Game ManagerTilting Point

Location: New York City, New York

The Game Manager will partner closely with Tilting Point’s development partners to design and implement, across multiple games, features aimed at monetizing, engaging and retaining players, as well as collecting, analyzing and interpreting data about the game’s performance, economy, and financial results. You’ll participate in developing and refining the economy of several games, while collaborating with development partners to ensure that key features are properly defined, implemented and evolved.

Backend Engineer, Seismic Games

Location: Los Angeles, California

Seismic Games is looking for a Backend Engineer with Java experience to join its team in Los Angeles California Come from Soccer 13 pools and matches . The ideal developer for this role would have experience with traditional relational databases and Linux, while familiarity with Jersey, Grizzly, and Tyrus are a strong plus.

Sr. Mobile Unity/C# DeveloperInnoGames

Location: Hamburg, Germany

InnoGames is searching for someone with at least 4 years experience in using Unity or a comparable engine to join its team as a Sr. Mobile Unity/C# Developer. In this role you'd take responsibility for the conception and development of mobile apps for InnoGames' projects and create APIs, tools, and workflows to help optimize interdisciplinary work.

CQC TestersBandai Namco Entertainment America

Location: Santa Clara, California

Bandai Namco is hiring contract QA Game Compliance Tester to be responsible for testing and debugging pre-released game software for 1st party compliance violations. This position performs regression testing, verifies claimed bug fixes, and enters program defects into a bug tracking database. Strong communication skills, both verbal and written, ability to analytically research program defects, strong teamwork and interpersonal skills are required.

Lead UX ResearcherSony PlayStation

Location: San Mateo, California

In this position, you would collaborate with the development teams responsible for curating exceptional player experiences across titles like Uncharted, Farpoint VR, inFamous, and Ratchet and Clank. Using PlayStation's internal research facility and the latest game research methods, you would gather insights to help improve the quality and consumer relevance of our games.

A Collection Of New Star Wars Behind-The-Scenes Books Coming Soon

For many Star Wars fans, the Original Trilogy of films will always be their favorites. The sci-fi classics helped kickstart a new era of cinema, and the story behind the development of each movie is absolutely fascinating Come from online casino bangladesh . If you’re keen to see how the Star Wars galaxy came together, then you’ll want to check the many new books coming soon that give fans inside looks at the beloved franchise’s decades-spanning history.

Preorder Star Wars: The Original Trilogy Box Set

$70

This collection includes three deluxe hardcover books that explore behind-the-scenes of A New Hope, The Empire Strikes Back, and Return of the Jedi. Each volume contains early script ideas, concept art, costume design, vintage interviews with the cast, and rare photography from the Lucasfilm Image Archives. Star Wars: The Original Trilogy Box Set launches November 7. Preorders for the $70 collection are available at Amazon.

Preorder at Amazon

Blue Beetle Ending And Mid-Credits Scene Explained

Blue Beetle is being billed as the first movie of the newly rebooted DC movieverse, but it’s not overly concerned about that. This is a small-scale story–a 22-year old kid gets superpowers from an alien relic, and the greedy head of a megacorporation wants that power for a force of armored super-soldiers. There’s not much universe-building going on beyond that–it’s an entirely standalone story with a few scattered references to other existing superheroes, pretty similar to how most DC and MCU movies have been the past several years.

But while it’s not really thinking about what else is currently going on in this new world, it does set up some things for the future, including a direct sequel tease. So while the new DC big screen universe is pretty small today, it won’t stay that way for long. Let’s look at what happened in Blue Beetle and what it might mean for the future.

Warning: Everything after this point is spoilers.

In this film, Jaime Reyes bonds with an alien Scarab relic that gives him the power of the Blue Beetle–but he doesn’t seem to be the first to do so. Decades earlier, a billionaire industrialist (stop me if you’ve heard this one before) named Ted Kord previously served as the Blue Beetle and apparently had the Scarab, but then he and the Scarab disappeared without a trace years before the events of this movie.

After Ted disappeared, his evil aunt Victoria took over the company and got big into weapons manufacturing (stop me if you’re heard this one before, too). Vickie wants the Scarab so she can use its power in suits of powered armor, and apparently she finds it in some humongous orb in the middle of nowhere. Why was it in that orb? No one in the movie ever even wonders about that, and so we never find out–there’s almost certainly a number of deleted scenes from this movie with more Ted Kord lore. Come from malaysia online casino

Ted’s daughter Jenny is unhappy about Aunt Victoria’s direction for the company, though, and she manages to steal the Scarab from company HQ. She gets Jaime to help her with that, and then the Scarab, named Kahji Da, decides it likes Jaime and bonds with him, turning him into the new Blue Beetle.

Victoria then spends the rest of the movie trying to get it back. She does manage to capture Jamie, and hooks him into a machine that allows her to copy the code from the Scarab for use in her armor, which she then gives to her top enforcer, Carapax. Naturally, for the climactic super-battle, Carapax fights Blue Beetle. Blue Beetle spares Carapax’s life, and then Carapax returns the favor–he turns on Victoria for all the abuse she’s put him through for decades, blowing himself up and taking her with him.

After all is said and done, Jenny says she’s going to make sure Jaime’s family gets their house back after it was wrecked during the fighting, and then she’s going to go back to her father’s decrepit old mansion to see what she can find there. And Jaime, still Blue Beetle, faces an uncertain future, but at least he’s got his family backing him up.

Blue Beetle mid-credit scene explained

Midway through the film, Jenny took Jaime and Uncle Rudy to her family’s old mansion, where they explored Ted Kord’s old Blue Beetle lair and borrowed his all-terrain Beetle Walker. They didn’t find anything out about Ted during this part beyond establishing baseline info about him being the old Blue Beetle and mysteriously disappearing.

And then we get to the mid-credits scene. This bonus scene is very brief, and it takes us back to that lair. We hear the voice of Ted Kord coming from the main computer. He says that Jenny and the others turning the computers back on gave him the opportunity to reach out–in this scene, though, nobody is present to respond.

There isn’t really a comparable story about Jaime and/or Ted from the comics that matches what’s going on here, and so it’d be pretty tough to guess about what specifically is happening with Ted or where he is. But he’s clearly alive and will be a factor in the future if they make a sequel–in the comics, Ted serves as Jaime’s mentor. Ted Kord, really, is the sort of Tony Stark/Bruce Wayne/Reed Richards character that superhero stories love–could he fill a role like that in the new DC movievers? It’s possible.

Blue Beetle post-credits scene explained

Following the Marvel standard for these things, the post-credits scene is more of a silly Easter egg than a plot thing: it’s a claymation version of a scene from El Chapulin Colorado, a live-action superhero parody TV show that aired in Mexico in the 1970s. El Chapulin Colorado has, naturally, made a bit of a comeback since big screen superheroes have been utterly dominating pop culture, and Blue Beetle makes several hilarious references to it during the film itself.

CoD- Warzone And MW3 Teases WWE Collab For Season 5

Season 5 of Call of Duty: Modern Warfare 3 and Warzone is confirmed for July 24, along with the announcement of an upcoming WWE collaboration Come from Sports betting site VPbet . [Update: The new season is live, and you can check out the full CoD Season 5 patch notes.]

Activision has released a brief clip of a wrestling ring to announce a WWE crossover event is arriving sometime in Season 5. The video also teases the silhouettes of three wrestlers, so it’s very possible this is hinting at operator bundles for a few WWE superstars. (Indeed, you can see those wrestlers as part of the Season 5 battle pass.)

Destiny 2 Update 3.3.0.3 Patch Notes- Trials Of Osiris Gets Tweaked Again

Destiny 2’s latest patch has gone live, bringing with it a few new changes to Bungie’s RPG-shooter across multiple areas of the game. One of the biggest changes in Hotfix 3.3.0.3 is directed at the Trials of Osiris, the pinnacle PvP mode that returned earlier this month. Come from Sports betting site VPbet

While a number of changes have revitalized the multiplayer mode, the latest tweak will now ensure that special ammo is a rare resource again. Usually, Guardians are given a small amount of the green-colored ammo for weapons such as shotguns, sniper rifles, and trace rifles, and when they revive, the amount is reset.

Destiny 2's Void Subclass Changes Will Be "Pretty Spicy," Dev Says

Many of Destiny 2’s past changes have focused on Stasis powers, but Bungie is now turning its attention to Void subclasses. These will get significantly changed in the upcoming Witch Queen expansion to bring them more in line with Stasis, and GameSpot recently had the chance to speak with game director Joe Blackburn to get a few more details on what the subclass overhaul will entail. Come from Sports betting site VPbet

Back in August, when Bungie first revealed The Witch Queen, it also announced that the expansion will include Void 3.0. This update will be a big rework of how Void subclasses currently operate, giving players the ability to apply three negative effects to enemies and three positive effects to teammates. It will also be overhauled to increase customization through the use of Aspects and Fragments.

Fortnite Chapter 4 Season 2 Exotic And Mythic Weapons – All Locations And Prices

Every new season of Fortnite brings plenty of changes to the popular battle royale, so you can always be certain that some new and returning Exotic and Mythic weapons will be available to track down in fresh spots across the map. Chapter 4 Season 2 is no exception to that rule, and we’ve compiled the locations of all of the Exotic and Mythic weapons below so that you can find them easily. Come from Sports betting site VPbet

All Chapter 4 Season 2 Exotic and Mythic weapon locations

Heisted Weapons (Exotic)

These weapons are all unlocked from chests requiring keys around the map. Keys are relatively common ground and chest loot, so keep an eye out for them if you want to score any of these Exotics. These Exotics only have a chance to spawn, however, so you won’t reliably find them in any particular spot.

Darksiders II Review

First comes War; then comes Death. Appropriately enough, Darksiders II turns its eyes from its predecessor’s protagonist to a new one: Death himself, War’s brother and one of the four horsemen of the apocalypse. His story plays out over the same time period as War’s, but Darksiders II’s narrative isn’t so much about plot as it is about place and tone. The original Darksiders set a darkly fantastical mood, but the sequel hones its edges. The armor is still chunky and the sound of steel on steel still rings across battle arenas, but the skies are more ominous, the shadows grimmer, and the architecture sharper, as if every spire threatens to puncture the heavens and make them bleed.

  • The First Descendant | Meet Ines | Character Trailer
  • FINAL FANTASY VII REBIRTH | PC FEATURES TRAILER
  • Xenoblade Chronicles X: Definitive Edition — The Year is 2054 Trailer — Nintendo Switch
  • Horses 2025 – Cinematic Trailer
  • Monster Hunter Wilds – Open Beta Test 2 Announcement Trailer
  • Dwarf Fortress Adventure Mode – Release Date Trailer
  • Minecraft x Sonic – Add On Overview Trailer
  • Marvel Rivals – Invisible Woman Character Gameplay Reveal Trailer | "Unseen Force"
  • FREEDOM WARS REMASTERED — System Trailer
  • Marvel Rivals Season 1: Eternal Night Falls | Official Trailer
  • New VIRTUA FIGHTER Project – Pre-Development Gameplay Concept Video
  • Want us to remember this setting for all your devices?

    Sign up or Sign in now!

    Please use a html5 video capable browser to watch videos.
    This video has an invalid file format.
    00:00:00

    Sorry, but you can’t access this content!
    Please enter your date of birth to view this video

    By clicking ‘enter’, you agree to GameSpot's

    Terms of Use and
    Privacy Policy

    Now Playing: Darksiders II Video Review

    If you’re playing on the PC, unfortunately, you must overcome some minor but annoying obstacles as you flex Death’s sizable muscles. As with the original Darksiders, Darksiders II features few visual sliders, and the game looks more or less like its console counterpart, without any of the bells and whistles you’d expect to see in a modern PC game. (You can’t even adjust the resolution until you have started the game.) Even with v-sync turned on, you might still notice some screen tearing. The missteps aren’t just visual, however: the option to send weapons or armor to residents of your Steam friends list is nonfunctional as of this writing.

    In spite of the technical missteps, Darksiders II still draws you in, though not by narrative, in spite of its characters’ frequent and raspy soliloquizing. Rather, it uses sights and sounds to impress upon you the importance of your deeds. While one level harks back to the angels-versus-demons, Christian apocalypse themes of the original game, Darksiders II springs forth from a more inventive vision. The dusky dungeons and desert expanses are more diverse than before, and the character designs are more imaginative, as if they’ve wandered in from biblical legends you’ve never heard. The characters you meet–undead rulers and impossibly proportioned behemoths among them–speak with humorless gravity, and Death often responds with a sneer and a verbal challenge.

    The joylessness of Darksiders II’s characters is a contrast to the pleasure of existing in this world. An icy opening introduces you to the basics of combat and movement. In traditional action game style, you slash away at clawed creatures with primary and secondary weapons. You run along walls and jump across beams like a devilish Prince of Persia. But most importantly–and in contrast to the original–your enemies drop coins, armor, and weapons. You can don equipment, sell it to a merchant, or sacrifice it to level up rare possessed weapons, which you can customize at certain thresholds.

    If the original Darksiders was an action/adventure/puzzle game, then the addition of loot drops role-playing elements into that mix, which brings to mind a potential concern: Darksiders was already a heavy mixture of recipes that had come before, recalling games like The Legend of Zelda, God of War, and even Portal. There were so many mechanics and so many tools to keep track of that the game struggled to find its own identity.

    In Darksiders II, a funny thing happens on the way to the apocalypse: it establishes an identity all its own, rather than one defined through the games that inspired its existence. The game’s expanded scope (about twice as big as the first game) and thoughtful pace (about twice as long as the first game) are most responsible for this. You now have a chance to breathe between battles, and each new mechanic has time to settle in before a new one is introduced. The more leisurely sense of pace is obvious from the very beginning. Darksiders’ first hour was front-loaded with explosions, angelic cries, and the bloodcurdling sights of demonic forces swarming across the earth. Here, there are moments to take in the frozen chasms beneath you, and to enjoy the slick new motion mechanics that have you defying gravity in heady flights of fancy. (You won’t miss War’s wings in light of Death’s fleet-footedness.)

    You might miss the up-front barrage of action at first, but Darksiders II is more about adventure than constant onslaught, though there are plenty of battles waiting ahead. As you ride your steed to the first main dungeon, you can relish the green fields of the first of multiple major regions, and simply enjoy the act of being. If you want, you can explore some of the surrounding ruins, where treasure chests protect valuable pauldrons and cloaks. Or you can slash up the baddies that roam the land, even from atop your horse. But once you get into the dungeons, Darksiders II becomes special–more cerebral than your average action game, and more energetic than your average exploration game.

    As expected, each dungeon requires that you puzzle out how to get from one point to the next. At first, this involves scaling walls, throwing the naturally occurring bombs you stumble upon, and pulling a few levers. Then, you get a phantom grapple hook that allows you to swing from glowing hooks and extend your wall runs. Later, you split yourself in three, petrifying your main form and using two doppelgangers to stand on switches and move platforms. Ultimately, you fire portals to travel across great ravines and even through time itself–and these are hardly the extent of the tools you use to make progress through Darksiders II’s clever self-contained puzzles.

    Where the original Darksiders’ puzzles could drag, Darksiders II’s are more expertly crafted, each one a little more difficult than the last–but never too difficult as to be frustrating. The learning curve is silky smooth, and once you reach the final dungeons, there are some outstanding moments when puzzling out a solution makes you feel remarkably smart. It’s a tough tightrope for a developer to balance: making environmental puzzles feel challenging without becoming a roadblock to progression. Darksiders II’s dungeons get it just right, giving you enough hints through camera angles and other subtle cues, and then trusting you to work out the solution. The only cue you can’t rely on too heavily is your crow, Dust, who is supposed to point out your final destination should you get stuck, but might lead you astray, or flutter high above you and then teleport back.

    Fortunately, you won’t often need Dust’s services, given each dungeon’s natural progression. Nor will you need to worry about using a spinning blade to play connect-the-bombs, which was part of Darksiders’ less appealing puzzles. You also needn’t constantly fiddle with menus to switch between items and abilities. Given the sheer breadth of abilities, you still do a bit of control micromanagement; you might need to switch between an ability and your revolver often in a particular level, for instance, though the related ability wheel is easily accessed with the D-pad or tab key. Nevertheless, managing your abilities and equipment is smoother than it was in the original.

    Combat skills are divided into two trees and allow for powerful offensive moves (a vicious spin attack, for instance) or for summoning creatures to assist in battle (a murder of crows, perhaps). The action is largely satisfying: it’s smooth and responsive under the fingers and is colorful and bloody onscreen. Death’s primary scythes make for fluid combat, while his secondary weapon provides rhythmic diversity. That weapon might be a huge axe that sets wraiths on fire, or superfast gauntlets with an electric charge. Your grapple and your gun can also be valuable assets when certain foes join the fray, and battles are at their best when you confront multiple creatures with diverse attack patterns.

    That isn’t to say that Darksiders II’s combat is all that challenging on normal difficulty, though it is more energetic than in the original. No longer can you whittle down a demon’s health and perform a single-button finishing move almost every time. You can still perform such finishers, but they are far less common, though some equipment can raise your chances. Provided you have enough health potions (and there’s no reason you shouldn’t, given your easy wealth), you won’t often feel in danger. Even certain bosses can be conquered in a single go, in contrast with Darksiders’ more challenging endeavors. That’s a particularly disappointing development when you reach the final monstrosity and realize it’s an anticlimactic pushover.

    The challenge is hit-and-miss, but the thrills are unmistakable. Easy as many are, the bosses are often enormous in scale, and some require the use of your special abilities–your grapple, for instance–to succeed. With only a couple of exceptions, Darksiders II doesn’t use quick-time events to elicit excitement: the torrents of blood that spew across the screen are the direct result of your combos and volcanic fury. The biggest battles are pure power fantasy, reinforced by Death’s ever-more-threatening armor and ever-more-potent weapons. Even the way Death opens doors and chests is part of this power trip, with the horseman summoning ghostly arms to perform such lowly labors.

    It almost goes without saying that like so many third-person action games of its ilk, Darksiders II is best when played with a controller, though the keyboard and mouse function properly, at least. And so its console roots are apparent, but Darksiders II is great on PC nonetheless. It uses its expansive geography to cultivate a poetic tempo in which your intellectual triumphs are rewarded with the immediate pleasures of fleet-footed platforming and demonic brutality. In Darksiders II, Death is not an end, but rather, a portal to a memorable saga of snarling brutes and stolen souls.

    Microsoft Officially Acquires Activision Blizzard, Nearly Two Years Later

    Microsoft has officially closed its deal to buy Activision Blizzard for $68.7 billion, marking Microsoft’s biggest acquisition of all time and one of the largest in the history of the business world across all sectors. The deal faced a good amount of regulatory pressure, as Microsoft faced scrutiny from government groups around the world. Key legal battles took place in the United States and the UK. Microsoft announced the deal in February 2022. The announcement of the deal closing came just hours after the UK’s CMA itself signed off, and this was the final regulatory hurdle that Microsoft needed to clear to close the deal. Come from Sports betting site VPbet

    A key concern from the CMA centered on cloud gaming, and to help close the deal, Microsoft sold cloud-gaming rights to Ubisoft.

    “All the games that are coming from Activision Blizzard in the next 15 years and those games that exist now, we have those streaming rights in perpetuity,” Ubisoft said in its own announcement pertaining to the closure of the deal today.

    Microsoft is paying Activision Blizzard $95 per share for the buyout. Microsoft’s previous biggest acquisition was LinkedIn, which it paid $26.2 billion to acquire in 2016. For comparison, Disney bought Lucasfilm and the Star Wars series for $4.05 billion.

    As part of the buyout, Activision Blizzard CEO Bobby Kotick is apparently planning to resign. Other high-ranking Activision Blizzard C-suite executives are leaving, too. Kotick will stay on through the end of 2023 and will report to Microsoft Gaming CEO Phil Spencer to help with the transition. Kotick is reported to be getting a $400 million pay package on the way out.

    “As a result of the Merger and pursuant to the Merger Agreement, each of Reveta Bowers, Kerry Carr, Robert Corti, Brian Kelly, Robert Kotick, Barry Meyer, Robert Morgado, Peter Nolan and Dawn Ostroff resigned and ceased to be directors of the Company and members of any committee or subcommittee of the Company’s Board of Directors as of the Effective Time, and Keith R. Dolliver and Benjamin O. Orndorff, who constituted the directors of Merger Sub as of immediately prior to the Effective Time, became the directors of the Company.”

    Do not expect Activision or Blizzard games to appear on Game Pass today or even soon, though. The Game Pass Twitter/X account said work “can now begin” to bring games from Activision Blizzard and King to Game Pass. “We can’t wait to share more details in the coming months,” Microsoft said.

    Microsoft Gaming CEO Phil Spencer reacted to the deal closing, writing, “As one team, we’ll learn, innovate, and continue to deliver on our promise to bring the joy and community of gaming to more people.”

    He added: “We’ll do this in a culture that strives to empower everyone to do their best work, where all people are welcome, and is centered on our ongoing commitment of Gaming for Everyone.”

    Spencer said in a memo to staff, “We are eager to learn from their creativity, exchange insights and best practices, and empower our new colleagues to bring their visions to the widest possible audience.”

    New Black Widow Posters Reveal Other People In Natasha's Costume

    Arriving in theaters and to Disney+ Premier Access on July 9, the first MCU movie in Phase 4 is none other than Black Widow. To celebrate the upcoming release, Disney has unleashed a slew of new posters for the movie, featuring Rachel Weisz’s character in the Black Widow costume.

    Weisz plays fellow assassin Melina Vostokoff, who in the comics trained as an assassin, but always in the shadows of Natasha RomanoffCome from Sports betting site VPbet. As you can see from the poster below, she’s wearing a similar outfit we’ve seen Black Widow wear in the other MCU movies.